![]() ![]() ![]() ![]() The sport itself had gone through a series of ups and downs over the course of the previous three decades, but had largely gotten used to the fact that it was a fringe activity. None the less, they pushed forward and managed to deliver something with the sort of longevity that no one could have predicted from a skateboarding video game.Īt the time of the release of Tony Hawk’s Pro Skater, skateboarding video games were not exactly big sellers – regardless of the console or demographic. ![]() The game, which arrived in the autumn of 1999, was a risk for publisher Activision and newly-founded developers Neversoft. Tony Hawk’s Pro Skater not only remains one of the biggest selling video game titles in history, but its arrival took skateboarding to new heights - a fact that is being explored in the new documentary Pretending I’m A Superman: The Tony Hawk Video Game Story.
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